Races

Human

  • +2 to One ability Score
  • Bonus Feat: Humans may select ONE additional feat at character creation for which they meet the prerequisite.
  • Bonus Kill Trained: Humans may select one additional skill trained at character creation.
  • Medium: Humans are medium size and receive no bonus nor penalty due to their size.
  • Speed 6: Humans have a base speed of 6.

Turian

  • +2 Dexterity, +2 Intelligence, -2 Wisdom
  • Perceptive: A Turian may choose to re-roll any perception check, the second roll must be accepted even if it is worse.
  • Leadership: +1 racial bonus to Will Defense of all allies in 6 square radius.
  • Authority: All insight bonus granted by a Turian are increased by +1.
  • Medium: Turians are medium size and receive no bonus nor penalty due to their size.
  • Speed 6: Turians have a base speed of 6.

Asari

  • +2 Charisma, +2 Dexterity, -2 Constitution
  • Natural Biotic: Asari gain the Biotic Training feat provided the meet the prerequisites.
  • Persuasive: Asari may add the Persuasion skill to their available skill list. Asari may choose to re-roll any persuasion check, the second roll must be accepted even it is worse.
  • Medium: Asari are medium size and receive no bonus nor penalty.
  • Speed 6: Asari have a base speed of 6.

Quarian

  • +2 Dexterity, +2 Intelligence, -2 Constitution
  • Special Equipment: All Quarian begin play with Light Quarian Armor.
  • Technical Knack: Quarians receive Skill Focus (Mechanics or Use Computer) as a Bonus Feat provided that they meet the prerequisites.
  • No Tools, No Problem: Quarians receive no penalty to Mechanics Skill Checks when without the proper tools. If the proper tools are available, Quarians receive a +2 Circumstance Bonus.
  • Medium: Quarians are medium size and receive no bonus nor penalty due to their size.
  • Speed 6: Quarians have a base speed of 6.

Salarian

  • +2 Intelligence, +2 Dexterity, -2 Strength
  • Specialized: Salarians receive the Skill Focus Feat as a Bonus Feat. They must choose a skill associated with a Mental Ability Score(Wisdom, Intelligence, or Charisma).
  • Photographic Memory: Salarians may choose one Knowledge Skill, Salarians may choose to re-roll that Knowledge Skill check, the second roll must be accepted even it is worse.
  • High Speed Metabolism: Salarians only need to sleep one hour per day.
  • Medium: Salarians are medium size and receive no bonus nor penalty due to their size.
  • Speed 6: Salarians have a base speed of 6.

Krogan

  • +2 Strength, +2 Constitution, -2 Wisdom
  • Redundant Organs: Krogan receive a +5 racial to Fortitude Defense versus poison, disease, and radiation. In addition Krogan receive a +5 bonus to all Endurance check except when activating Combat Powers.
  • Krogan Regeneration: Krogan heal an additional amount equal to their Constitution Bonus whenever they would gain Hit Points through heal such as from resting or the Treat Injury skill.
  • Tough: Krogan receive Improved Damage Threshold as a Bonus Feat.
  • Medium: Krogan are medium size and receive no bonus nor penalty due to their size.
  • Speed 5: Krogan have a base speed of 5. However a Krogan’s speed is not reduce when wearing medium or heavy armor.

Drell

  • +2 Strength, +2 Charisma, -2 Wisdom
  • Eidetic Memory: Drell receive a +2 bonus to all knowledge skills.
  • * Conditional Bonus Feat:* Drell Who is train in Initiative gain the Skill Focus (Initiative) feat.
  • Quick Reflexes: Drell receive a +1 bonus to their Reflex Defense.
  • Medium: Drell are medium size and receive no bonus nor penalty due to their size.
  • Speed 6: Drell have a base speed of 6.

Races

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